
Supercell Investments: A Creative Community or a Missed Opportunity?
Written by Michail Katkoff , founder of Deconstructor of Fun, a battle-scarred games industry veteran who claims to know a thing or two about investing. “Having an investment from Supercell is like meeting Gandalf in the dark woods and having him agree to join your quest. Fast forward just two years, and Redemption was acquired by the Sauron of Gaming, the great and powerful AppLovin.
Redemption was a good, quick exit for the founders and investors. Though flipping studios for a quick buck is likely not part of Supercell Investments' strategy. So, what is Supercell Investments' Strategy?
Why has it taken 9 years to present one? And does the presented investment strategy stand a constructive assessment? Supercell Investments Relaunch Supercell invests in hit games.
But also tech. They invest early. And late.
They want you to be independent. But they also want you to be a part of a community. But not part of Supercell itself.
Source: Supercell Investments. The goal of the relaunch was “to help founders and teams better understand what Supercell Investments is all about”. But let’s be clear: this isn’t new.
Supercell has been investing in studios since 2016. You’d assume Supercell's investing strategy is about strategic enablement . It’s not a bad thing to bet on early-stage founders.
But when you have Tencent-level resources and a front-row seat to the most successful mobile deals of the decade — and still end up largely on the sidelines — it raises eyebrows. And that’s where the tension begins… Supercell Investments VS. What Corporate Venture Funds Typically Do Corporate venture capital (CVC) typically drives strategic enablement and financial returns.
Supercell’s approach, however, feels more like a creative passion project than a structured CVC effort. Scrolling through the Supercell Investment site paints a love letter to game development, rather than a strategic lever to strengthen Supercell’s core business. Source: Supercell Investments Despite ~20 investments, only three are in tech infrastructure ( Appcharge , Applivery , and Quago ), showing little focus on directly strengthening Supercell’s core development capabilities.
While backing early-stage studios offers some exposure to new trends and design ideas, without breakout successes, that market intelligence remains mostly theoretical. Supercell’s M&A pipeline to date is equally thin, with only one acquisition (the recently closed-down Space Ape). Key opportunities like Peak, Small Giant, and Playrix, which, according to several sources, Supercell had an opportunity to acquire, were missed entirely during the mobile gaming bull run.
Deconstructor of Fun
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