Virexa
HomeAIProgrammingCloudSecurityOpen SourceGamesMobile GamesDeveloper Hub
Sign InSign Up
Virexa
Sign InSign Up
AIProgrammingCloudSecurityOpen SourceGamesMobile GamesDeveloper Hub
Virexa

Modern AI news aggregation and newsletter platform covering technology, business, AI, games and world news.

Categories

  • AI
  • Programming
  • Cloud
  • Security
  • Open Source
  • Developer Hub

Company

  • About
  • Contact
  • Advertise

Resources

  • RSS Feed
  • API
  • Privacy Policy
  • Terms of Service

© 2026 Virexa. All rights reserved.

Virexa
HomeAIProgrammingCloudSecurityOpen SourceGamesMobile GamesDeveloper Hub
Sign InSign Up
Virexa
Sign InSign Up
AIProgrammingCloudSecurityOpen SourceGamesMobile GamesDeveloper Hub
Home›News Explorer

Explore

News Explorer

Browse every article collected by VIREXA. Newest articles appear first.

Filters

100 results • Page 4 of 9

Hiring as a Competitive Advantage
Mobile GamesNews

Hiring as a Competitive Advantage

Great teams aren't hired. They're built, one courageous, uncomfortable decision at a time.

Deconstructor of Fun·January 5, 2026·8 min read
12 Gaming Predictions for 2026
GamesNews

12 Gaming Predictions for 2026

Mobile, Console, Steam, China, AI, Sony, Xbox, GTA6... 12 bold and data backed predictions.

Deconstructor of Fun·January 1, 2026·13 min read
Slipknot's Co-Founder: Building Games Like You Build a Band
GamesNews

Slipknot's Co-Founder: Building Games Like You Build a Band

Why great games (and great bands) are built by people who actually give a sh*t

Deconstructor of Fun·December 22, 2025·5 min read
(VOTING OPEN) Golden TWIG 2025: the Most Honest Awards in the Industry
Mobile GamesNews

(VOTING OPEN) Golden TWIG 2025: the Most Honest Awards in the Industry

The Most Honest Awards in Gaming Industry

Deconstructor of Fun·December 19, 2025·5 min read
From Space Ape to Duolingo via Supercell: Simon Hade on Building, Pivoting, and the Price of Being a Founder
SpaceNews

From Space Ape to Duolingo via Supercell: Simon Hade on Building, Pivoting, and the Price of Being a Founder

Simon Hade's journey from co-founding Space Ape through Supercell and eventually into arms of Duolingo is worth hearing.

Deconstructor of Fun·December 15, 2025·4 min read
Hard Truths About Co-Founders, Capital, and Competition
Mobile GamesNews

Hard Truths About Co-Founders, Capital, and Competition

AppCharge went from zero to $500M+ in gaming transactions, but the real story is three years of grinding, failed funding rounds, and two best friends learning to disagree without breaking

Deconstructor of Fun·December 9, 2025·5 min read
I Analyzed Clash Royale’s Marketing. Here’s What I Found.
Mobile GamesNews

I Analyzed Clash Royale’s Marketing. Here’s What I Found.

So was it all product or was marketing behind the resurrection?‍ ‍

Deconstructor of Fun·December 5, 2025·5 min read
Loyalty Platforms 101: The Complete Guide to Gaming's Fastest-Growing UA Channel
GamesTutorial

Loyalty Platforms 101: The Complete Guide to Gaming's Fastest-Growing UA Channel

Why are major studios suddenly throwing a third of their media budgets at loyalty platforms? VYBS founder Ido Raz breaks down the channel everyone dismissed as "cheap installs" that's now fueling the industry's fastest growth.

Deconstructor of Fun·December 1, 2025·6 min read
How Three ‘Unfundable’ Engineers Built a $XXXM Company
Mobile GamesNews

How Three ‘Unfundable’ Engineers Built a $XXXM Company

Three backend engineers were told they were unfundable and building in a graveyard market. Ten years later, Heroic Labs is profitable, powers major game studios, and never raised VC money. Here's how they did it.

Deconstructor of Fun·November 24, 2025·10 min read
How to Build an AI-First Culture with 1,300 People. Real Story.
AITutorial

How to Build an AI-First Culture with 1,300 People. Real Story.

Most companies tell employees to "figure out AI" on top of their regular work. AppsFlyer did the opposite. They made AI learning the work itself, and the results reveal why the top-down approach is failing.

Deconstructor of Fun·November 20, 2025·6 min read
The Game Analytics Masterclass
Mobile GamesNews

The Game Analytics Masterclass

A decade after that first pitch meeting at Rovio, the fully realized vision: how top studios use analytics to reduce decision latency and see truth before competitors even react.

Deconstructor of Fun·November 17, 2025·8 min read
Inside Squad Busters’ $150 Million Experiment
Mobile GamesNews

Inside Squad Busters’ $150 Million Experiment

Supercell went all-in on Squad Busters with Hollywood talent, no soft launch, and a $150M budget. It didn't work out. Here's why it still mattered.

Deconstructor of Fun·November 10, 2025·7 min read
← Previous123456…9Next →
🔥

Developer Pulse

What developers are discussing today

  • GPT-5.5 API↗9.4K
  • Next.js 16↗6.2K
  • Claude Code↗5.8K
  • Kubernetes→3.4K
  • Rust↗2.7K
Zero-Day
↘2K
💬

Top Discussion

HN

Hacker News

“GPT-5.5's API pricing is reshaping how startups build AI products”

14.1K932 comments
View discussion→

Filters

Time
Categories
Sources
Content Type