Hiring as a Competitive Advantage
Great teams aren't hired. They're built, one courageous, uncomfortable decision at a time.
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Great teams aren't hired. They're built, one courageous, uncomfortable decision at a time.
Mobile, Console, Steam, China, AI, Sony, Xbox, GTA6... 12 bold and data backed predictions.
Why great games (and great bands) are built by people who actually give a sh*t
The Most Honest Awards in Gaming Industry
Simon Hade's journey from co-founding Space Ape through Supercell and eventually into arms of Duolingo is worth hearing.
AppCharge went from zero to $500M+ in gaming transactions, but the real story is three years of grinding, failed funding rounds, and two best friends learning to disagree without breaking
So was it all product or was marketing behind the resurrection?
Why are major studios suddenly throwing a third of their media budgets at loyalty platforms? VYBS founder Ido Raz breaks down the channel everyone dismissed as "cheap installs" that's now fueling the industry's fastest growth.
Three backend engineers were told they were unfundable and building in a graveyard market. Ten years later, Heroic Labs is profitable, powers major game studios, and never raised VC money. Here's how they did it.
Most companies tell employees to "figure out AI" on top of their regular work. AppsFlyer did the opposite. They made AI learning the work itself, and the results reveal why the top-down approach is failing.
A decade after that first pitch meeting at Rovio, the fully realized vision: how top studios use analytics to reduce decision latency and see truth before competitors even react.
Supercell went all-in on Squad Busters with Hollywood talent, no soft launch, and a $150M budget. It didn't work out. Here's why it still mattered.
Hacker News
“GPT-5.5's API pricing is reshaping how startups build AI products”