'The goal of design is to efficiently communicate ideas'
Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.
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Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.
The reorganization has affected a 'small number of employees.'
The NYC Game Design Future Lab offers mentorship, workshop, and investor opportunities for Big Apple-based developers.
'With training, solidarity and support, workers can stand up to bosses who use redundancy to cover for their own mismanagement and greed.'
Ubisoft sold over 2 million copies of Assassin's Creed Black Flag Resynced in 24 hours, all while its Barcelona studio striking over the proposed layoffs of 51 employees.
Zaimont 'holds a position as an individual developer' at Gameplay Group International. He was previously accused of sexual harassment during his time as CEO of Lab Zero Games.
Azra Games is 'reducing the size of its team' two years after raising $42 million in funding—and before it's even launched its debut game UnGodly.
Spin Master says Toronto-based Sago Mini Team will take over Originator Inc's development duties.
A build-vs-buy breakdown for game studios, showing why internal engineering builds almost always cost more.
Respec believes that the audience seeking magazine-style games coverage is best served through independence.
Christopher Barrett, who was fired by Sony for misconduct allegations, now has his name on Marathon's credits.
The Pentiment and The Outer Worlds studio is reportedly losing 60-70 employees in the cuts.
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