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Home›Mobile Games

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Mobile Games

Mobile gaming news - hit titles, studios, monetization trends, and the platforms powering play on the go.

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631 results • Page 6 of 53

Level Up: Test Sidekick and prepare for upcoming program milestones
Mobile GamesRelease

Level Up: Test Sidekick and prepare for upcoming program milestones

Posted by Maru Ahues Bouza, PM Director, Games on Google Play Last September, we shared our vision for the future of Google Play Games grounded in a core belief: the best way to drive your game’s success is to deliver a world-class player experience . We launched the Google Play Games Level Up program to recognize and reward great gaming experiences, while providing you with a powerful toolkit and new promotional opportunities to grow your games.   The momentum since our announcement has been incredibly positive, with more than 600 million gamers now using Play Games Services every month. Developers are also finding success, with one-third of all game installs on the Play Store now coming from editorially-driven organic discovery. In fact, in 2025, Level Up features have driven over 2.5 billion incremental acquisitions for featured games, in addition to an average uplift of 25% in installs during the featuring windows .     Today, we're inviting you to start testing Play Games Sidekick to keep your players in the action, sharing new Play Console updates to optimize your reach, and helping you prepare for our upcoming program milestones. Boost retention and immersion with Play Games Sidekick Play Games Sidekick is a helpful in-game overlay that gives players instant access to relevant gaming information—like rewards, offers, achievements, and quest progress— keeping them immersed while driving higher engagement for developers.  It serves as a seamless bridge to the highly visible "You" tab, connecting your game to 160 million monthly active users already engaging there and doubles as an active gaming companion that enhances the player experience with helpful, AI-generated Game Tips. Deep Rock Galactic: Survivor keeps players in the action with Play Games Sidekick Today, Sidekick officially debuts in over 90 games , with the experience expanding to all Level Up titles later this year. But you don’t need to wait for the broader rollout to get your game ready. You can now enable Sidekick through Play Console to preview and test how your players will interact with features like Achievements, Streaks, Play Points Coupons, and Game Tips.  Upon completing your testing, be sure to push Sidekick for production to ensure your game meets the Level Up user experience guidelines.  Enable Play Games Sidekick in Play Console to begin testing Optimize reach and operations with new Play Console updates We are also rolling out two new Play Console updates to help you optimize your reach and streamline operations: Pre-reg device breakdowns: To aid launch decisions, you can now analyze the device distribution of your pre-registered audience by key device attributes including Android version, RAM and SoC. This enables you to optimize game performance, minimum specs, and marketing spend for the players already waiting for your game. Identify launch-day risks and optimize performance for your players with new pre-registration device breakdowns Real-time feedback:  With Level Up+ , our tier for high-performing games, qualifying titles can unlock promotional content featuring and tools like deep-links and audience targeting. While submissions must meet Play’s quality guidelines , you no longer have to wait 24 hours to learn about issues. You can now get immediate feedback on quality whenever possible. Your 2026 checklist: Securing your Level Up benefits Today, all games on Google Play qualify for Google Play Games Level Up. However, in order to maintain access to Level Up benefits like Play Points offers, expanded APK size limits, Play Store collections and campaigns consideration, or access to high-visibility surfaces like You tab and Sidekick, you’ll need to ensure your game meets user experience guidelines by their upcoming milestones:  By July 2026:  Integrate Play Games Sidekick to offer a quick and easy entry point to access rewards, offers, and achievements through an in-game overlay. Implement achievements with Play Games Services, to support authentication with the modern Gamer Profile, and to keep players engaged across the lifespan of your game.   By November 2026: Implement  cloud save  to enable progress sync across devices. Last week, we announced that we’re working on an expanded Level Up program that builds on our successful foundation to further improve gaming experiences. The update will introduce new requirements that will unlock additional benefits like lower service fees. Engaging with the program now ensures your work is strategically aligned with these future updates. We’ll share more details in the coming months. In the meantime, the path to your first program milestone begins today. By prioritizing these user experience guidelines now, you’re investing in the long-term value of your game and ensuring it’s built to thrive for every player. Head over to Play Console to start testing Sidekick and take the next step in your Level Up journey.

Android Developers Blog·March 11, 2026·4 min read
Expanding our stage for PC and paid titles
Mobile GamesRelease

Expanding our stage for PC and paid titles

  Posted by Aurash Mahbod, VP and GM, Games on Google Play Google Play is proud to be the home of over 200,000 games—many of which defined the mobile-first era. But as cross-platform becomes the standard for players, we are evolving our ecosystem to match the scale of your ambitions. In recent years, we focused on elevating Android gaming quality while significantly deepening our support for native PC titles . We know that maximizing your game’s reach across different platforms is complex. The Level Up program serves as your strategic roadmap, helping you prioritize optimizations that drive great experiences on Android. Building on this foundation, we’re doubling down on our investment to make Play the most accessible home for every category of play . We’re adding new tools for paid games and making the PC game discovery to purchase seamless. Keep reading to learn more about how we’re creating a bigger stage for your games . Scale your discovery across mobile and PC platforms Building a bigger stage starts with making your games easier to find—and easier to buy—no matter which device your players prefer. We’re expanding your reach by bringing cross-platform discovery directly to the mobile storefront.  With the new PC section in the Games tab, your PC titles gain high visibility placement among our most active mobile players.  The PC badge ensures your cross-platform investment is recognized. This creates more opportunities to acquire players on mobile and transition them seamlessly to your high-fidelity PC experience. PC in the Games tab and PC badging expands your game’s reach With ‘ buy once play anywhere ’ pricing, we’re making it easier to sell your games across different devices.  If you choose to opt-in your mobile game for Google Play Games on PC, you can now offer a single price that covers both mobile and PC versions. We’re rolling out this feature in EAP with select games including Brotato: Premium .  For PC-only games, players can now complete the full purchase journey on Google Play Games on PC with the same trusted security and privacy standards they expect from Google Play.  ' Buy once play anywhere’ pricing to sell your games across devices Lower the purchase barrier with Game Trials  To help you convert high-intent buyers with less friction, we’re introducing Game Trials , a feature that enables players to experience your game for a limited time before making a purchase on mobile. Accessible directly from your game’s store listing, Game Trials provides a fast-track for players to start exploring your world with a single tap. Game trials are now in testing with select titles and we’ll roll it out to more titles soon.  To ensure this is low maintenance for you, Game Trials is added directly into your Android App Bundle. This enables you to offer a high quality trial without the burden of a separate codebase or a demo version of your app.  Play ensures trials are secure and seamless . Game Trials are once per user and protects your game while the trial is active. When it ends, players can purchase your game and keep their progress.  We’re also working on tools that will give you more control —such as specifying a custom time limit or an in-game event to conclude the trial.  Game Trial for DREDGE to help convert high-intent buyers Diversify your revenue with a dedicated player community on Play Pass Play Pass is another way to diversify revenue and grow your player audience. It has been a strong launchpad for indie hits such as Isle of Arrows , Slay the Spire , and Dead Cells . With Play Pass, you can reach highly dedicated players seeking a more curated gaming experience, free of ads and in-app purchases. To help you deepen engagement, paid titles on Play Pass can now opt in to Google Play Games on PC — making it easy for players to find and play your games on a larger screen. Later this year, you can nominate your game through a streamlined opt-in process directly in Play Console.    Drive long term sales with Wishlists and Discounts Wishlists and Discounts are one of the most effective ways to capture player intent and drive long term sales. To support players at every stage of their purchase journey, we’re integrating them directly into Play. Players can save titles to their wishlist and manage them from library settings. To keep your game top-of-mind, players will receive automated notifications for your latest discounts — starting with mobile and expanding soon to PC games.  Wishlist and discount notifications drives long term sales, rolling out today How leading studios are finding a new path to success on Play We’re thrilled to welcome Sledding Game , 9 Kings , Potion Craft, Moonlight Peaks, an d Low Budget Repairs to Play [1] . It marks an exciting expansion of our catalog and a step forward in our mission to build a bigger gaming ecosystem for all developers. This growth is fueled by our developer community, whose feedback continues to shape our roadmap and help us better support your success. Sledding Game, 9 Kings, Potion Craft, Moonlight Peaks, and Low Budget Repairs is coming to Play. That mission brings us to GDC and the Independent Games Festival (IGF) Awards   [2] , where the next generation of games awaits! This year, we’re inviting you to come along for the ride as we go backstage to chat with the finalists and winners, sharing the moments of triumph and the creative stories behind their development. Not joining us at GDC? You can take the next step in your journey to launch your game on Google Play today . 1.  Sledding Game, 9 Kings, Potion Craft, and Moonlight Peaks are coming to Google Play in 2026. Low Budget Repairs is scheduled for release in 2027. [Back] 2.   Independent Games Festival (IGF) Awards is hosted by Game Developers Conference (GDC) and requires a valid GDC pass for entry. [Back]

Pixel Flow and the Rise of Sort Puzzles
Mobile GamesNews

Pixel Flow and the Rise of Sort Puzzles

What Pixel Flow’s rise says about puzzle mechanics, UA creativity, and the next hybrid-casual wave.

Deconstructor of Fun·March 10, 2026·11 min read
Firebase A/B Testing is now available for the web
Mobile GamesNews

Firebase A/B Testing is now available for the web

From Mobile to Web: Easily run, analyze, and scale product experiments to drive real impact using Firebase A/B Testing now available for your web apps!

Firebase Blog·March 4, 2026·1 min read
Meta Is Back in the Game. Here's What That Actually Means.
Mobile GamesNews

Meta Is Back in the Game. Here's What That Actually Means.

What Meta’s return to gaming says about the future of attribution, creative scale, and UA teams.

Deconstructor of Fun·March 2, 2026·11 min read
Phone number verification breaks barriers
Mobile GamesNews

Phone number verification breaks barriers

Firebase Blog·March 1, 2026·1 min read
Hay Day With a To-Do List: How Focus Friend Cracked Productivity Retention
Mobile GamesNews

Hay Day With a To-Do List: How Focus Friend Cracked Productivity Retention

How Focus Friend used game-style progression to crack productivity retention.

Deconstructor of Fun·February 23, 2026·6 min read
The Screw Puzzle Gold Rush
Mobile GamesNews

The Screw Puzzle Gold Rush

The design evolution that turned Screw Puzzles into a $75M monetization engine.

Deconstructor of Fun·February 20, 2026·10 min read
Better code, fewer tokens: Introducing Agent Skills for Firebase
Mobile GamesNews

Better code, fewer tokens: Introducing Agent Skills for Firebase

Use Agent Skills for Firebase to build and deploy a fullstack application with Firebase Auth and a Firestore database!

Firebase Blog·February 17, 2026·1 min read
Supercell: Still Shipping, Still Learning, Still Compounding
Mobile GamesNews

Supercell: Still Shipping, Still Learning, Still Compounding

Supercell CEOs annual newsletter is a masterclass of both operations and communications

Deconstructor of Fun·February 16, 2026·8 min read
Pixel Flow: The Publisher's Dream
Mobile GamesNews

Pixel Flow: The Publisher's Dream

Deep dive of Pixel Flow and it’s success of making $500K+ a day

Deconstructor of Fun·February 13, 2026·12 min read
Sort Puzzles: How a New Subgenre is Born
Mobile GamesNews

Sort Puzzles: How a New Subgenre is Born

A deep dive into how Sort Puzzles evolved into a major hybridcasual puzzle subgenre.

Deconstructor of Fun·February 6, 2026·11 min read
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