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3,754 results • Page 256 of 313

Introducing the AI-Powered App Testing Agent
AINews

Introducing the AI-Powered App Testing Agent

Firebase Blog·April 9, 2025·1 min read
Announcing Genkit for Python and Go
ProgrammingNews

Announcing Genkit for Python and Go

Firebase Blog·April 9, 2025·1 min read
React Native Support and Gemini Live APIs for Vertex AI in Firebase
ProgrammingNews

React Native Support and Gemini Live APIs for Vertex AI in Firebase

Firebase Blog·April 9, 2025·1 min read
Data Connect is now generally available!
Mobile GamesNews

Data Connect is now generally available!

Firebase Blog·April 9, 2025·1 min read
Deploy Angular & Next.js apps with App Hosting, now GA!
ProgrammingNews

Deploy Angular & Next.js apps with App Hosting, now GA!

Ready to host your production server-rendered web apps on Google Cloud.

Firebase Blog·April 9, 2025·1 min read
Hello Developer: April 2025
ProgrammingNews

Hello Developer: April 2025

In this edition: Revisit foundational sessions, join us to dive into SwiftUI, and meet an Apple Design Award winner that defies description. Read the full article

Apple Developer News·April 8, 2025·1 min read
Rooms at the top: How this ADA-winning team built a title that defies description
Mobile GamesNews

Rooms at the top: How this ADA-winning team built a title that defies description

Ask Jason Toff whether his Apple Design Award winner is a game or an app, and his answer is yes. “There’s no one-sentence description for Rooms , and that can be a blessing,” laughs Toff, CEO and head designer of Things, Inc. “It’s not entirely a game, and it’s not entirely a tool. It’s more like a toy.” It’s also a blank canvas, cozy game, coding teacher, and social network — but we’re getting ahead of ourselves. At its heart, Rooms is a collection of user-generated 3-D spaces that feels like the open-ended world of the early internet. Start with an empty room or existing template, then fill it with an array of voxel decorations, items, pets, and avatars to create whatever space you like: a college apartment, medieval castle chamber, floating fantasy realm, pirate ship, or a Weezer concert (really), to name just a few. The only limits are the room’s boundaries — and Rooms fans have even gotten around those. “Our 404 page is a room with no walls,” Toff says, “so people just started copying it to work around the constraint.” ADA FACT SHEET Rooms Winner: Visuals and Graphics Team: Things, Inc. Available on: iOS, iPadOS Team size: 4 Learn more about Rooms Download Rooms from the App Store In fact, that community element is a strong point: This creative tapestry of quirky games, tranquil havens, and clever ideas has been conjured by real people, which makes Rooms a social network as well. What’s more, users can click on each item to reveal its underlying code, offering them more options for customization. To create Rooms — which, incidentally, won the ADA for Visuals and Graphics in games — Toff and cofounders Nick Kruge and Bruno Oliveira threw themselves back into their childhoods. “I was obsessed with Legos as a kid,” says Toff, not unexpectedly. “I found myself wondering, ‘What’s the digital equivalent of that?’” Rooms isn’t just about rooms; creators have plenty of ways to noodle on their ideas. Drawing on that inspiration — as well as Toff’s experiences with Kid Pix on his dad’s 1989-era Mac — the Rooms team began envisioning something that, as Oliveira says, kept the floor low but the ceiling high. “We wanted anyone from 4-year-olds to their grandparents to be able to use Rooms ,” he says, “and that meant making something free-form and creative.” It also meant building something that gave a sense of approachability and creativity, which led them right to voxels. “Blocks have a charm, but they can also be kind of ugly,” Toff laughs. “Luckily, Bruno’s were cute and soft, so they felt approachable and familiar.” And from Oliveira’s side, blocks offered a practical value. “It’s much easier to do 3-D modeling with blocks,” says Oliveira. “You can just add or remove voxels whenever you want, which lowers the bar for everyone.” We wanted anyone from 4-year-olds to their grandparents to be able to use Rooms , and that meant making something free-form and creative. Jason Toff, CEO and head designer of Things, Inc. Rooms launched in 2023 as a web-based app that included 1,000 voxel objects and allowed users to write their own code. It gained traction through both word of mouth and, more directly, a video that went viral in the cozy-gaming community. “All of a sudden, we had all these people coming,” says Oliveira, “and we realized we needed to prioritize the mobile app. Nick was like, ‘I think we can get feature parity with desktop on the iPhone screen,’ and we basically pulled a rabbit out of a hat.” Today, the vast majority of Rooms users are on mobile, where they spend the bulk of their time editing. “We were just shocked by how much time people were spending making rooms,” he says. “These weren’t quick five-minute projects. We did not anticipate that.” Of course the Things, Inc. team rebuilt their own offices in Rooms . All that building fed into a social aspect as well. Toff says most of the items in Rooms are now created, edited, and amplified by lots of different users. “Here’s a good example: We have a sway effect that makes things wave back and forth a little,” he says. “Someone realized that if they put some branches on a tree and added that effect, the tree immediately looked alive. Now everyone’s doing that. There’s a real additive effect to building in Rooms.” Today, the Rooms library contains more than 10,000 items. There’s a lot of power under the hood, too. “Rooms uses a Lua scripting language that runs in a C++ context,” says Oliveira, “so it’s kind of Lua, encased in C++, encased in Unity, encased in iOS.” Every room, he says, is a new Unity instance. And adding native iOS elements — like sliders on the Explore page and a bottom navigation — gives what he calls the “design chef’s kiss.” An early sketch of Rooms shows how the room design came together early in the process. Like its community, the Rooms team is used to moving fast. “One day I said, ‘It would be cool if this had a D-pad and A/B buttons,” says Toff, “and about 10 hours later Bruno was like, ‘Here you go.’” On another lark, Toff mentioned that it would be fun to let users fly around their rooms, and Kruge and Oliveira promptly created a “camera mode” that’s come to be known internally as the “Jason-Cam.” That’s satisfying to a team that simply set out to build a cutting-edge plaything. “We always had this metaphor that Rooms was a swimming pool with a shallow side and a deep side,” says Oliveira. “It should be fun for people dabbling in the shallow side. But it should also be amazing for people swimming in the deep end. If you just want to look at rooms, you can. But you can also dive all the way down and write complicated code. There’s something for everyone.” Meet the 2024 Apple Design Award winners Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.

The Future of Gaming: Engaging Gen Z
GamesTutorial

The Future of Gaming: Engaging Gen Z

By 2026, Gen Z will be the biggest spenders in gaming. But winning them over takes more than a good game—it takes creators, social ecosystems, and seamless cross-platform play. Here’s how to stay ahead.

Deconstructor of Fun·April 7, 2025·5 min read
The Reports of Our Death Have Been Mildly Exaggerated – The TouchArcade Show #612
Mobile GamesNews

The Reports of Our Death Have Been Mildly Exaggerated – The TouchArcade Show #612

Hark, a new podcast is afoot? ‘Tis true, and it has been A WHILE, friends. Ten weeks to be exact. … Continue reading "The Reports of Our Death Have Been Mildly Exaggerated – The TouchArcade Show #612"

TouchArcade·April 5, 2025·2 min read
The Power of Q5 and Retention: Lessons from SciPlay
Mobile GamesNews

The Power of Q5 and Retention: Lessons from SciPlay

How do you grow in a mature market? Well, there’s no one better to answer this question than Josh Wilson, CEO of SciPlay, who has steered the company to growth every year since 2013.

Deconstructor of Fun·March 31, 2025·5 min read
WWDC25: June 9-13, 2025
Mobile GamesNews

WWDC25: June 9-13, 2025

Join the worldwide developer community online for a week of technology and creativity. Be there for the reveal of the latest Apple tools, frameworks, and features. Learn to elevate your apps and games through video sessions hosted by Apple engineers and designers. Engage with Apple experts in labs and connect with the worldwide developer community. All online and at no cost. Learn more about WWDC25

Apple Developer News·March 25, 2025·1 min read
Beyond User Acquisition: How to Win with Influencer Marketing
Mobile GamesTutorial

Beyond User Acquisition: How to Win with Influencer Marketing

Influencer Marketing is a key UA channel, but making it profitable takes more than guesswork. Here’s what drives real, measurable impact.

Deconstructor of Fun·March 24, 2025·6 min read
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